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Cyborg

This is a 4-week project that, although still a work in progress from intermediate term, I haven't finish lower part of the body but I am still want to showcases the strides I’ve made along the way. In this project, I focused on learning real-time hair (haircards) and skin projection using XYZ maps. Despite the project being of an intermediate level with a tight timeframe, I’m really pleased with the progress I’ve achieved so far I have start feeling way more confidant with hard surface modeling inside the Zbrush.
scroll down for a breakdown of my ZBrush file, detailing the modeling and skin texturing process.
Hair polycount: 42K tris

ZBrush File

ZBrush File

ZBrush File_Face

ZBrush File_Face

Haircards polycount

Haircards polycount

Haircards placmant

Haircards placmant

Hair_cards

Hair_cards

Texturing process1

Texturing process1

Texturing process2

Texturing process2

Texturing process3

Texturing process3

Roughness

Roughness

SSS

SSS

Details normal

Details normal