The project I've been working on for a while now
I was inspired to do a remake version of my favorite character when @Ubisoft announced "Prince of Persia: The Sands of Time Remake"
I have learned a lot through this project
I got a strong understanding of all pipeline process
Sculpted in Zbrush, the cloth parts are were simulated in Marvelous Designer, retopo in Maya, UVs with Maya, baked in Marmoset, textured in Substance Painter, grooming in XGen and rigged and posed in Maya