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Gargoyle modern soldier(ZBrush sculpting, Maya render, Substance Painter texturing)

My second work
Study Pipeline process for full character
My first experience rigging character for pose, learned how to do final render in photoshop
I still need to improve my anatomy skills for sure, but this is my next step
Gargoyle by @artrotsko
arturtrotsko@gmail.com
Software: ZBrush, substance painter, Maya
I used nHair for his hairstyle and xGen for the Peach Fuzz effect
Rendered with Arnold

My first animation!
Brings him to life

Turntable 159 frames